Point the server at a Workshop collection ID and addons pull down on boot. No manual uploads, no FTP fiddling.
DarkRP, Trouble in Terrorist Town, Prop Hunt, Sandbox or something you wrote yourself. Switch from the panel.
Always-on enterprise mitigation, included on every plan, so a grudge from someone you banned does not take the server down.
File manager and SFTP access to every addon, Lua script and config. Edit server.cfg directly, no ticket required.
Automatic daily backups of addons, configs and saves. Restore any of them with one click if a mod update goes wrong.
Live console, file manager, SFTP and scheduled restarts, all in the same panel as the rest of your servers.
Garry's Mod is really a dozen games wearing one name, and they do not cost the same to run. A Sandbox server where friends build contraptions is light: Starter's 2 GB covers it comfortably. Trouble in Terrorist Town is light on props but heavier on players, so its cost scales with how many rounds you want running at once. DarkRP is the expensive one, because every printer, every entity and every persistent building stays in the world for hours.
It is rarely the players. A busy DarkRP server with sixty people and a full addon list will use far more memory than a Sandbox server with the same sixty, because of everything they have spawned and left behind. If you are running DarkRP or a prop-heavy build server, start at Pro. If you are running TTT or vanilla Sandbox, Starter will take you further than you would expect.
Point your server at a Workshop collection ID and everything in it downloads on boot. The part people forget is the other side of the connection: your players need those models, sounds and maps too, and a server that mounts content its clients cannot fetch just drops them at the loading screen.
The clean answer is to publish everything through the Workshop and register it with resource.AddWorkshop, so clients pull straight from Steam at full speed rather than through the game's own throttled channel. A custom map you have only dropped into the server folder is the classic way to end up with a server nobody can join, so upload it to the Workshop and add it to your collection before you advertise.
An open Garry's Mod server with no admin tooling has a predictable lifespan, and it is measured in days. Prop spam, spawn killing and the usual creativity arrive quickly once you are on the server list.
An admin mod such as ULX or SAM, so you can handle problems without restarting. A prop limit, because one person spawning two thousand barrels should not be able to take the server down. And a sensible sv_password or whitelist while you are still testing. All three are file and console changes you make yourself from the panel, and all three take minutes.
Quick answers about gamemodes, addons, and pricing.
Your server is deployed automatically and is ready in under 5 minutes after checkout. Log in to the panel, pick a gamemode, and start playing.
Yes. Any gamemode works, including ones you have written yourself. You get full file manager and SFTP access to the gamemodes and addons folders.
Set a Workshop collection ID in the panel and the addons download when the server boots. You can also upload addons manually over SFTP.
Through the Steam Workshop. Register your collection with resource.AddWorkshop and clients download straight from Steam. Custom content that is not on the Workshop can be uploaded to the server over SFTP, but publishing it to the Workshop is what gets it to your players reliably.
We do not sell slots, so no plan is capped by us — you can run right up to the 128 players the Source engine itself allows. How many people your server comfortably holds comes down to RAM and CPU, and on Garry's Mod that depends far more on your gamemode and addons than on headcount.
Plans start at $8/month. Use code FANG at checkout for 50% off your first month.