Garry's Mod server

Garry's Mod Server Hosting

From $8/mo · Instant Setup · DDoS Protected
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Garry's Mod Hosting Features

Workshop Collections

Point the server at a Workshop collection ID and addons pull down on boot. No manual uploads, no FTP fiddling.

Any Gamemode

DarkRP, Trouble in Terrorist Town, Prop Hunt, Sandbox or something you wrote yourself. Switch from the panel.

DDoS Protection

Always-on enterprise mitigation, included on every plan, so a grudge from someone you banned does not take the server down.

Lua and Addon Control

File manager and SFTP access to every addon, Lua script and config. Edit server.cfg directly, no ticket required.

Daily Backups

Automatic daily backups of addons, configs and saves. Restore any of them with one click if a mod update goes wrong.

Full Panel Access

Live console, file manager, SFTP and scheduled restarts, all in the same panel as the rest of your servers.

Picking a gamemode

Your Gamemode Decides Your Plan, Not Your Player Count

Garry's Mod is really a dozen games wearing one name, and they do not cost the same to run. A Sandbox server where friends build contraptions is light: Starter's 2 GB covers it comfortably. Trouble in Terrorist Town is light on props but heavier on players, so its cost scales with how many rounds you want running at once. DarkRP is the expensive one, because every printer, every entity and every persistent building stays in the world for hours.

Where the Memory Actually Goes

It is rarely the players. A busy DarkRP server with sixty people and a full addon list will use far more memory than a Sandbox server with the same sixty, because of everything they have spawned and left behind. If you are running DarkRP or a prop-heavy build server, start at Pro. If you are running TTT or vanilla Sandbox, Starter will take you further than you would expect.

A player using the physics gun on stacked props in Garry's Mod
Workshop and content

Getting Your Addons Onto Players Machines

Point your server at a Workshop collection ID and everything in it downloads on boot. The part people forget is the other side of the connection: your players need those models, sounds and maps too, and a server that mounts content its clients cannot fetch just drops them at the loading screen.

Keep Everything on the Workshop

The clean answer is to publish everything through the Workshop and register it with resource.AddWorkshop, so clients pull straight from Steam at full speed rather than through the game's own throttled channel. A custom map you have only dropped into the server folder is the classic way to end up with a server nobody can join, so upload it to the Workshop and add it to your collection before you advertise.

Characters posed on a sofa in a Garry's Mod sandbox scene
Running it day to day

Keeping a Public Server Civil

An open Garry's Mod server with no admin tooling has a predictable lifespan, and it is measured in days. Prop spam, spawn killing and the usual creativity arrive quickly once you are on the server list.

The Three Things Worth Setting Up First

An admin mod such as ULX or SAM, so you can handle problems without restarting. A prop limit, because one person spawning two thousand barrels should not be able to take the server down. And a sensible sv_password or whitelist while you are still testing. All three are file and console changes you make yourself from the panel, and all three take minutes.

A vehicle and props suspended by balloons in Garry's Mod

Frequently Asked Questions

Quick answers about gamemodes, addons, and pricing.

How fast is my Garry's Mod server online?

Your server is deployed automatically and is ready in under 5 minutes after checkout. Log in to the panel, pick a gamemode, and start playing.

Can I run DarkRP, TTT or a custom gamemode?

Yes. Any gamemode works, including ones you have written yourself. You get full file manager and SFTP access to the gamemodes and addons folders.

How do I install Workshop addons?

Set a Workshop collection ID in the panel and the addons download when the server boots. You can also upload addons manually over SFTP.

How do my players get the addons?

Through the Steam Workshop. Register your collection with resource.AddWorkshop and clients download straight from Steam. Custom content that is not on the Workshop can be uploaded to the server over SFTP, but publishing it to the Workshop is what gets it to your players reliably.

Is there a player slot limit?

We do not sell slots, so no plan is capped by us — you can run right up to the 128 players the Source engine itself allows. How many people your server comfortably holds comes down to RAM and CPU, and on Garry's Mod that depends far more on your gamemode and addons than on headcount.

How much does Garry's Mod server hosting cost?

Plans start at $8/month. Use code FANG at checkout for 50% off your first month.